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Doru DTR-O1 (Omni)

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Doru DTR-O1 (Omni)

Postby Dart Omega » Fri Sep 20, 2013 8:29 pm

Over View:

The Doru was redesigned because of the agreement with stone by the other houses which cut their sales by sixty percent and thus going from standard mechs to Omni by converting their line to produce them from there on out. They was able to quickly modify their remaining standard chassis to omnis allowing them to sell what they had on stock though they slowed down their production by seventy percent and then turned their focus to producing industry machines yet had made sure they could never be modified for combat by setting some safety features to prevent the machine from activating.



Trying to disable the program would cause the machine from ever starting thus making sure they would sell well on worlds that obeyed Stone’s laws to the letter.



Code: Select all
      BattleMech Technical Readout

 
Type/Model:    Doru DTR-O1
Tech:          Inner Sphere / 3100
Config:        Biped OmniMech
Rules:         Level 2, Standard design
 
Mass:          75 tons
Chassis:       Standard
Power Plant:   300 Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      None
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)
 
--------------------------------------------------------
Type/Model:    Doru DTR-O1
Mass:          75 tons
 
Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Standard              0      7.50
Engine:        300 Light                    10     14.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     12 Double [24]               0      2.00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  208 pts Standard              0     13.00
 
                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             23         31     
   Center Torso (Rear):                 10     
   L/R Side Torso:           16      24/24     
   L/R Side Torso (Rear):              7/7     
   L/R Arm:                  12      20/20     
   L/R Leg:                  16      28/28     
 
Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
--------------------------------------------------------
TOTALS:                          0          35     43.00
Crits & Tons Left:                          43     32.00
 
Calculated Factors:
Total Cost:        13,713,438 C-Bills
Battle Value:      743
Cost per BV:       18,456.85
Weapon Value:      0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 2;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 4,  Armor/Structure: 5/4
                   Damage PB/M/L: 2/-/-,  Overheat: 0
                   Class: MH;  Point Value: 7
                   Specials: omni


Code: Select all
Prime:
Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RA     15           3      7.00
1 ER PPC                 LA     15           3      7.00
3 Medium Lasers          RT      9           3      3.00
3 Medium Lasers          LT      9           3      3.00
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 1 LT, 1 RT, 2 CT)
Heat Sinks:     17 Double [34]              15      7.00
 (Heat Sink Loc: 1 RA, 2 LT, 2 RT)
--------------------------------------------------------
TOTALS:                         48          62     72.00
Crits & Tons Left:                          16      3.00
 
Calculated Factors:
Total Cost:        16,098,906 C-Bills
Battle Value:      1,624
Cost per BV:       9,913.12
Weapon Value:      2,074 / 2,074 (Ratio = 1.28 / 1.28)
Damage Factors:    SRDmg = 31;  MRDmg = 16;  LRDmg = 8
BattleForce2:      MP: 4J,  Armor/Structure: 5/4
                   Damage PB/M/L: 5/4/1,  Overheat: 2
                   Class: MH;  Point Value: 16
                   Specials: omni


Code: Select all
Alpha:
Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Large Pulse Laser      RA     10           2      7.00
1 Large Pulse Laser      LA     10           2      7.00
3 Medium Pulse Lasers    RT     12           3      6.00
3 Medium Pulse Lasers    LT     12           3      6.00
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 1 LT, 1 RT, 2 CT)
Heat Sinks:     14 Double [28]               6      4.00
 (Heat Sink Loc: 1 LT, 1 RT)
--------------------------------------------------------
TOTALS:                         44          53     75.00
Crits & Tons Left:                          25       .00
 
Calculated Factors:
Total Cost:        15,791,562 C-Bills
Battle Value:      1,302
Cost per BV:       12,128.7
Weapon Value:      1,609 / 1,609 (Ratio = 1.24 / 1.24)
Damage Factors:    SRDmg = 32;  MRDmg = 6;  LRDmg = 0
BattleForce2:      MP: 4J,  Armor/Structure: 5/4
                   Damage PB/M/L: 5/4/-,  Overheat: 2
                   Class: MH;  Point Value: 13
                   Specials: omni


Code: Select all
Beta:
Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 SRM 6s                 RA      8   60      8     10.00
  (Ammo Locations: 2 LA, 2 RA)
1 SRM 4                  RA      3   50      3      4.00
  (Ammo Locations: 1 LA, 1 RA)
2 SRM 6s                 LA      8           4      6.00
1 SRM 4                  LA      3           1      2.00
2 Medium Lasers          RT      6           2      2.00
2 Medium Lasers          LT      6           2      2.00
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 1 LT, 1 RT, 2 CT)
Heat Sinks:     14 Double [28]               6      4.00
 (Heat Sink Loc: 1 LT, 1 RT)
--------------------------------------------------------
TOTALS:                         34          63     75.00
Crits & Tons Left:                          15       .00
 
Calculated Factors:
Total Cost:        15,905,312 C-Bills
Battle Value:      1,298
Cost per BV:       12,253.71
Weapon Value:      1,998 / 1,998 (Ratio = 1.54 / 1.54)
Damage Factors:    SRDmg = 41;  MRDmg = 6;  LRDmg = 0
BattleForce2:      MP: 4J,  Armor/Structure: 5/4
                   Damage PB/M/L: 7/5/-,  Overheat: 1
                   Class: MH;  Point Value: 13
                   Specials: omni


Code: Select all
 Delta:
Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Rotary AC/5            RA      1   40      8     12.00
  (Ammo Locations: 1 LA, 1 RA)
1 Rotary AC/5            LA      1           6     10.00
3 Medium Lasers          RT      9           3      3.00
3 Medium Lasers          LT      9           3      3.00
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 1 LT, 1 RT, 2 CT)
Heat Sinks:     12 Double [24]               0      2.00
--------------------------------------------------------
TOTALS:                         30          55     75.00
Crits & Tons Left:                          23       .00
 
Calculated Factors:
Total Cost:        15,976,406 C-Bills
Battle Value:      1,792
Cost per BV:       8,915.41
Weapon Value:      2,382 / 2,382 (Ratio = 1.33 / 1.33)
Damage Factors:    SRDmg = 48;  MRDmg = 23;  LRDmg = 2
BattleForce2:      MP: 4J,  Armor/Structure: 5/4
                   Damage PB/M/L: 7/6/-,  Overheat: 2
                   Class: MH;  Point Value: 18
                   Specials: omni


Code: Select all
Zeta:
Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Large Laser            RA      8           2      5.00
2 Medium Lasers          RA      6           2      2.00
1 Large Laser            LA      8           2      5.00
2 Medium Lasers          LA      6           2      2.00
4 Medium Lasers          RT     12           4      4.00
2 Medium Lasers          LT      6           2      2.00
1 Targeting Computer     LT                  5      5.00
Heat Sinks:     19 Double [38]              21      9.00
 (Heat Sink Loc: 2 LA, 2 RA, 1 LT, 2 RT)
--------------------------------------------------------
TOTALS:                         46          71     75.00
Crits & Tons Left:                           7       .00
 
Calculated Factors:
Total Cost:        15,184,531 C-Bills
Battle Value:      1,536
Cost per BV:       9,885.76
Weapon Value:      3,400 / 3,400 (Ratio = 2.21 / 2.21)
Damage Factors:    SRDmg = 49;  MRDmg = 17;  LRDmg = 1
BattleForce2:      MP: 4,  Armor/Structure: 5/4
                   Damage PB/M/L: 8/6/-,  Overheat: 1
                   Class: MH;  Point Value: 15
                   Specials: omni
 
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Re: Doru DTR-O1 (Omni)

Postby Steve Ronin » Mon Sep 23, 2013 8:48 am

methinks that such a safety feature would prevent the Mechs sale on anywhere but the most fanatical worlds.

I wouldn't buy one.

but I like the idea, the design, and the fluff. :thumleft:
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