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Commando 1X

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Commando 1X

Postby Dart Omega » Mon Feb 03, 2014 4:34 pm

The Commando CMD-1X was nicknamed the Area Denial unit as it was always used by its pilot to alight water and ground alight making it hell for infantry and tank units while causing havoc on enemy mechwarriors who’s machines tend to run hot as it was and always tried to make it for the water for rapid cool down only to find the water in flames due to Inferno fire.

Copying the speed of the Mongoose and having max armor the 1X was able to take more of a pounding(not by much) than the normal Commando he is able to race head to do his work and then flee to the safety of the heavier units where he could move far to the edge of the battlefield to get behind the enemy lines and set their base on fire or to set fires behind the enemy units before fleeing again.

Using speeds that only a few could match was able to pull this off….

Combat history:
Seen within a small Mercenary the warrior was becoming infamous for his actions and whenever the enemy faced this mercenary unit they tried to keep an eye out for this commando and would target it the moment they seen it pulling away a few of their light units to go after at which didn’t matter as the pilot didn’t need to worry about aim to target ground or water.

Code: Select all
               BattleMech Technical Readout

Type/Model:    Commando CMD-1X
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Standard design

Mass:          25 tons
Chassis:       Standard
Power Plant:   175 Omni Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
  1 SRM 2
  3 Medium Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

Type/Model:    Commando CMD-1X
Mass:          25 tons

Equipment:                                 Crits    Mass
Int. Struct.:  43 pts Standard               0      2.50
Engine:        175                  6      7.00
   Walking MP:   7
   Running MP:  11
   Jumping MP:   0
Heat Sinks:     10 Single                    3       .00
 (Heat Sink Loc: 1 HD, 1 LT, 1 CT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   88 pts Standard              0      5.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:              8         11     
   Center Torso (Rear):                  4     
   L/R Side Torso:            6      10/10     
   L/R Side Torso (Rear):              2/2     
   L/R Arm:                   4        8/8     
   L/R Leg:                   6      12/12     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
1 SRM 2                  RA      2   50      2      2.00
  (Ammo Locations: 1 RA)
2 Medium Lasers          LA      6           2      2.00
1 Medium Laser           CT      3           1      1.00
TOTALS:                         11          39     25.00
Crits & Tons Left:                          39       .00

Calculated Factors:
Total Cost:        1,865,834 C-Bills
Battle Value:      575
Cost per BV:       3,244.93
Weapon Value:      364 / 364 (Ratio = .63 / .63)
Damage Factors:    SRDmg = 13;  MRDmg = 2;  LRDmg = 0
BattleForce2:      MP: 7,  Armor/Structure: 2/2
                   Damage PB/M/L: 2/2/-,  Overheat: 0
                   Class: ML;  Point Value: 6

Dart Omega
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Re: Commando 1X

Postby WilliamTuckness » Tue Aug 26, 2014 2:48 pm

Hey Dart Omega, I recommend placing the medium laser in the CT in the left arm for a wider firing arc like the other two medium lasers have.
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Re: Commando 1X

Postby Steve Ronin » Wed Aug 27, 2014 12:11 am

if all your weapons are in your arms,
you are SOL if you loose the arms.
ML in the CT is a good "just in case" placement.

Steve Ronin
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Re: Commando 1X

Postby Typhoon » Wed Aug 27, 2014 2:58 am

Steve Ronin wrote:if all your weapons are in your arms,
you are SOL if you loose the arms.
ML in the CT is a good "just in case" placement.

It's "lose" not "loose"! :twisted: :mrgreen:
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