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 *Official* Thunderbolt II Record Sheet View next topic
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PostPosted: Thu Jan 28, 2010 3:47 pm Reply with quoteBack to top

So you know exactly what you're getting into when you purchase a Thunderbolt II from Sovereign MechWorks... Wink

Image

Code:
Thunderbolt 2 SVN-1

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F
Production Year: 3073
Cost: 10,508,750 C-Bills
Battle Value: 2,231

Chassis: SVN-1 Endo-Steel
Power Plant: Sovereign Fusion Industries 300 Fusion Engine
Walking Speed: 43.0 km/h (53.75 km/h)
Maximum Speed: 64.5 km/h (86.0 km/h)
Jump Jets: SVN-BB
    Jump Capacity: 90 meters
Armor: Unknown (Starshield clone) Standard Armor
Armament:
    1 Sovereign Combat Technologies LB 20-X AC
    1 Sovereign Combat Technologies Thunderbolt-15
    3 Sovereign Combat Technologies ER Medium Lasers
Manufacturer: Sovereign MechWorks
    Primary Factory: Unknown (Periphery)
Communications System: Unknown (Apple Churchill clone)
Targeting and Tracking System: Unknown (Apple Churchill clone)

Overview:
Amid the chaos of 3073, with the Word of Blake Jihad plunging much of the
innersphere into vicious war, a new sub-series ‘mech design was unexpectedly
released for sale by the Earthwerks Incorporated facilities on Asuncion. There
was little fanfare to the new design's release, which was billed as an
"extensive upgrade to our venerable classic: The Thunderbolt."

The small number of units available for sale did not attract much attention
from the campaign armies of the major houses, so most of the limited supply of
‘mechs were sold to willing mercenary units and small planet militias, though
usually with suspiciously limited information about the ‘mech's origins. One
thing was certain; the Thunderbolt 2 had not been manufactured on Asuncion
(their eclectic mix of electronics and other systems were proof enough of that)
and they had not been directly built by Earthwerks. Logos and documentation
with the brand-new units listed their manufacturer as "Sovereign MechWorks." A
firm no one had ever heard of.

Attempts to trace the exact origin of the design or the identity of this
apparently new ‘mech manufacturer were met with an information stonewall from
Earthwerks. The Thunderbolt 2s were sold no-questions-asked, but also with
no-questions-answered.


Capabilities:
The basic design of the Thunderbolt 2 points directly to its parent 'mech:
rugged and durable with a smooth mix of weapons covering a variety of ranges. A
number of special systems round out the design however, expanding its role past
that of its forbearer.

Long range firepower comes in the unusual form of an (appropriately named)
thunderbolt-15 missile launcher mounted on the left shoulder. This weapon
provides excellent range and punch through the use of a single, high-powered
missile in the place of the typical salvo. For mid-to-close range work the
Thunderbolt 2 carries a massive LB-20X autocannon  its right arm, a versatile
weapon useful in many different circumstances. 3 extended-range medum lasers
below the missile launcher directly supplement the autocannon.

In a pinch, the Thunderbolt 2 is more than capable of defending itself in
hand-to-hand combat. Triple-strength myomers allow it to move surprisingly fast
as well as throwing potentially fatal punches and kicks. A 90 meter jumping
range helps to keep enemies off balance and access normally impassible terrain.
In fact, the units speed and mobility can come as a deadly surprise to many
enemies, who mistakenly assume that this unit should be slower than its parent.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 2 LT, 4 RT, 8 LA
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4 (5)
    Running MP: 6 (8)
    Jumping MP: 3  (Standard)
    Jump Jet Locations: 1 RT, 1 LL, 1 RL                                   3.00
Heat Sinks:         Double                       10(20)                    0.00
Gyro:               Extra-Light Gyro                                       1.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 2 LT, 2 RT, 1 LL, 1 RL
Armor:              Standard Armor               AV - 200                 12.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           31       
                                 Center Torso (rear)                  8         
                                           L/R Torso     16           26       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     12           19       
                                             L/R Leg     16           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 20-X AC                                   RT/RA     6         3/8      14.00
Thunderbolt-15                               LT        7         3        11.00
3 ER Medium Lasers                           LT        15        3         3.00
@LB 20-X (Slug) (5)                          RT        -         1         1.00
@LB 20-X (Cluster) (5)                       RT        -         1         1.00
@Thunderbolt-15 (8)                          LT        -         2         2.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 22
4/2j       3       4       2       0      3     1   Structure:  6
Special Abilities: TSM, SRCH, EEE, ES, SOA, IF 1, FLK 1/1/0




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Last edited by IAMCLANWOLF on Tue Feb 09, 2010 6:51 pm; edited 1 time in total
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PostPosted: Thu Jan 28, 2010 3:57 pm Reply with quoteBack to top

The second variant drops the LB-20X in favor of a Heavy PPC and five extra double heat sinks. The remaining tonnage is allocated to armor. Although not as deadly as the primary variant this version is better suited for extended engagements.

Code:

Armament:
    1  Heavy PPC
    1  Thunderbolt-15
    3  ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 HD, 2 LT, 7 LA, 4 RA
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4 (5)
    Running MP: 6 (8)
    Jumping MP: 3  (Standard)
    Jump Jet Locations: 1 RT, 1 LL, 1 RL                                   3.00
Heat Sinks:         Double                       15(30)                    5.00
    Heat Sink Locations: 3 RT
Gyro:               Extra-Light Gyro                                       1.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 2 LT, 2 RT, 1 LL, 1 RL
Armor:              Standard Armor               AV - 216                 13.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           34       
                                 Center Torso (rear)                  9         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           22       
                                             L/R Leg     16           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy PPC                                    RA        15        4        10.00
Thunderbolt-15                               LT        7         3        11.00
3 ER Medium Lasers                           LT        15        3         3.00
@Thunderbolt-15 (8)                          LT        -         2         2.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 24
4/2j       3       4       3       0      3     1   Structure:  6
Special Abilities: TSM, SRCH, EEE, ES, SOA, IF 1


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PostPosted: Thu Jan 28, 2010 5:04 pm Reply with quoteBack to top

Great designs! Thumbs Up I have a question - are there jump jets or not? The stats show 3 JJ, yet there is no tonnage allocated for them.

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PostPosted: Thu Jan 28, 2010 7:13 pm Reply with quoteBack to top

WICKED!!!!!



Jeff

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PostPosted: Thu Jan 28, 2010 7:29 pm Reply with quoteBack to top

Very Happy Yup Heavy PPC, Thunderbolt 15, 3 Med lasers work very well. I was planning to go Gauss rifle, LRM 15, 3 Med lasers before you posted these stats. Smile zac

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PostPosted: Fri Jan 29, 2010 3:47 pm Reply with quoteBack to top

...


Thanks guys! Cool

MechRat wrote:
Great designs! Thumbs Up I have a question - are there jump jets or not? The stats show 3 JJ, yet there is no tonnage allocated for them.


Not sure what you mean - each variant has 3 jj's... Mr. Green

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PostPosted: Fri Jan 29, 2010 4:02 pm Reply with quoteBack to top

Sorry, fail on my part. My eyes aren't what they used to be... I can see where the tonnage is allocated now. I was thrown off in the description section here:
Code:
Jump Jets: None
    Jump Capacity: 90 meters


I like the jump jets, the Eridani version of the original was one of my favorites.

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PostPosted: Sat Jan 30, 2010 4:02 am Reply with quoteBack to top

Here is a Command version of the T-Bolt II I thought you all would like. Armor is the same, heat is a bit better, and it has better jump.

Code:


BattleMech Technical Readout

Type/Model:    Thunderbolt II CM
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          75 tons
Chassis:       SRAM Endo Steel Endo Steel
Power Plant:   300 Viper 300 Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Predator Standard Standard
Armament:     
  1 NAIS Model 2b Rotary AC/5
  1 Kallon Sure-Shot C3-MU C³ Master Computer
  3 Defiance Model XII ER Medium Lasers
  1 Federated LRM 10
Manufacturer:  Soverign Mechworks
  Location:    (Unknown)
Communications System:  Apple Churchill
Targeting & Tracking System:  Apple iShoot

--------------------------------------------------------
Type/Model:    Thunderbolt II CM
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Endo Steel           14      4.00
 (Endo Steel Loc: 1 HD, 4 LA, 2 RA, 4 LT, 3 RT)
Engine:        300 Fusion                    6     19.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     12 Double [24]               0      2.00
XL Gyro:                                     6      1.50
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  200 pts Standard              0     12.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             23         31     
   Center Torso (Rear):                  8     
   L/R Side Torso:           16      26/26     
   L/R Side Torso (Rear):              6/6     
   L/R Arm:                  12      19/19     
   L/R Leg:                  16      25/25     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Rotary AC/5            RA      1   60      9     13.00
  (Ammo Locations: 3 RT)
1 C³ Master Computer     RT      0           5      5.00
3 ER Medium Lasers       LT     15           3      3.00
1 LRM 10                 LT      4   24      4      7.00
  (Ammo Locations: 2 LT)
CASE Equipment:          LT     RT           2      1.00
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         25          74     75.00
Crits & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        10,727,500 C-Bills
Battle Value:      1,695  (+183 for C³)
Cost per BV:       6,328.91
Weapon Value:      1,838 / 1,838 (Ratio = 1.08 / 1.08)
Damage Factors:    SRDmg = 31;  MRDmg = 20;  LRDmg = 4
BattleForce2:      MP: 4J,  Armor/Structure: 5/6
                   Damage PB/M/L: 5/4/1,  Overheat: 0
                   Class: MH;  Point Value: 17
                   Specials: if, c3m


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PostPosted: Sat Jan 30, 2010 9:37 am Reply with quoteBack to top

I know you must be aware that a Thunderbolt weighs in at only 65 tons, or is its because its a mark 2 it gained a few extra tons. Question Personally i sticking with the original weight and will be using the miniature as a Royal Starleague variant. Smile zac
Code:

               BattleMech Technical Readout

Type/Model:    THUNDERBOLT ROYAL 
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          65 tons
Chassis:       Standard
Power Plant:   260 Magna Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous
Armament:     
  1 Gauss Rifle
  1 LRM 10 w/ Artemis IV
  3 Medium Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    THUNDERBOLT ROYAL 
Mass:          65 tons

Equipment:                                 Crits    Mass
Int. Struct.:  104 pts Standard              0      6.50
Engine:        260 Fusion                    6     13.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     11 Single                    1      1.00
 (Heat Sink Loc: 1 HD)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  197 pts Ferro-Fibrous        14     11.00
 (Armor Crit Loc: 1 RA, 1 LT, 6 RT, 2 CT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             21         32     
   Center Torso (Rear):                  8     
   L/R Side Torso:           15      21/21     
   L/R Side Torso (Rear):              7/7     
   L/R Arm:                  10      19/19     
   L/R Leg:                  15      27/27     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   16      9     17.00
  (Ammo Locations: 2 RT)
1 LRM 10 w/ Artemis IV   LT      4   12      4      7.00
  (Ammo Locations: 1 LT)
3 Medium Lasers          LT      9           3      3.00
--------------------------------------------------------
TOTALS:                         14          62     65.00
Crits & Tons Left:                          16       .00

Calculated Factors:
Total Cost:        5,907,111 C-Bills
Battle Value:      1,276
Cost per BV:       4,629.4
Weapon Value:      1,564 / 1,508 (Ratio = 1.23 / 1.18)
Damage Factors:    SRDmg = 20;  MRDmg = 17;  LRDmg = 10
BattleForce2:      MP: 4,  Armor/Structure: 5/5
                   Damage PB/M/L: 4/3/2,  Overheat: 0
                   Class: MH;  Point Value: 13


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PostPosted: Sun Jan 31, 2010 8:41 pm Reply with quoteBack to top

Here is one owned by a merc in the Federated Suns. He was lucky he had some clantech after he got shot up.


Code:




Type/Model:    Thunderbolt II Mod A
Tech:          Mixed Tech  /  3067
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          75 tons
Chassis:       SRAM Endo Steel Endo Steel (IS)
Power Plant:   300 Viper 300 Fusion (IS)
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 [86.4] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Predator Standard Standard
Armament:     
  1 LB 20-X AC(IS)
  1 ER Large Laser(IS)
  3 ER Medium Lasers(IS)
  1 Adv. Tact. Msl. 9 (C)
Manufacturer:  Soverign Mechworks
  Location:    (Unknown)
Communications System:  Apple Churchill
Targeting & Tracking System:  Apple iShoot

--------------------------------------------------------
Type/Model:    Thunderbolt II Mod A
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Endo Steel (IS)      14      4.00
 (Endo Steel Loc: 1 HD, 4 LA, 2 LT, 3 RT, 2 LL, 2 RL)
Engine:        300 Fusion                    6     19.00
   Walking MP:   4 [5]
   Running MP:   6 [8]
   Jumping MP:   0
Heat Sinks:     12 Double (IS) [24]          0      2.00
XL Gyro:                                     6      1.50
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer (IS):                 6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  216 (IS)                      0     13.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             23         32     
   Center Torso (Rear):                 11     
   L/R Side Torso:           16      22/22     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  12      22/22     
   L/R Leg:                  16      30/30     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LB 20-X AC  (IS)       RA      6   10     13     16.00
  (Ammo Locations: 2 RT)
1 ER Large Laser  (IS)   LA     12           2      5.00
3 ER Medium Lasers (IS)  LT     15           3      3.00
1 Adv. Tact. Msl. 9 (C)  LT      6   21      7      8.00
  (Ammo Locations: 3 LT)
--------------------------------------------------------
TOTALS:                         39          78     75.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        10,795,750 C-Bills
Battle Value:      1,521
Cost per BV:       7,097.8
Weapon Value:      2,427 / 2,427 (Ratio = 1.60 / 1.60)
Damage Factors:    SRDmg = 28;  MRDmg = 16;  LRDmg = 3
BattleForce2:      MP: 4,  Armor/Structure: 5/6
                   Damage PB/M/L: 5/4/1,  Overheat: 3
                   Class: MH;  Point Value: 15


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PostPosted: Tue Feb 09, 2010 6:52 pm Reply with quoteBack to top

2-9-10 - Added fluff to original post.

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