Historicon 2010 – Valley Forge, PA July 8 - 11

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Speck
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Historicon 2010 – Valley Forge, PA July 8 - 11

Post by Speck »

Historicon 2010 – Valley Forge, PA July 8 - 11

Check out http://historicon.org/ for more information about the conventions. This is the first year that the show will be in Valley Forge. Below are the Battletech events that we will be running. There will also be prizes for our events.

Thursday

T-329 - 334 Battletech Demo Game 1 - 6
Thurs. 12 PM to 6 PM, 1 hr, 4 players, Hemlock: HE-2
Rules: Total Warfare

WALK-UP demos for Battletech game system using the Quick Start rules. You will be able to choose from four different mechs that are included with the Quick Start rules. After several rounds of Quick Start play, rules from the Introductory Rule set will be taught to the players. This will allow a quicker translation into the Grinder event.
All materials, miniatures and dice will be provided. Beginner Friendly & Rules Taught

T-322 - Battletech - Poker Run
Thurs. 12 PM, 5 hrs, 10 players, Hemlock: HE-1
Rules: Total Warfare

Poker Run is Battletech meets Poker with a bit of a twist. Each player will select a Mech and depending on the BV2, it will determine their G/P Skill. Players can earn and lose cards based on events each turn. Whoever has the best hand at the end of the game will win.
All materials, miniatures and dice will be provided. Intermediate to experienced players and no Players under 15 years old.

T-325 – 328 Battletech – Grinder 1 - 4
Thurs. 12 PM, 2 hrs, 6 players, Hemlock: HE-3
Rules: Total Warfare

The Grinder is a free for all Battletech Demo game where new (or returning) players will be taught using the Introductory Rules. You start out with a Light Mech and as you die, you advance up to the next weight class. The winner of this round will get a spot in the Grinder Championship Saturday evening.
All materials, miniatures and dice will be provided. Beginner Friendly & Rules Taught

T-323 - Battletech - Day of the Hawk, 3068
Thurs. 7 PM, 5 hrs, 12 players, Hemlock: HE-1
Rules: Total Warfare

Responding to an unprovoked naval attack on Skye, separatist Lyran Alliance factions within the Bolan province captured several border worlds within the Free Worlds League. The Captain General has strongly condemned the Lyran aggression and sent a coalition force under General Jeremy Brett to both liberate and punish.
All materials, miniatures and dice will be provided. Intermediate to experienced players and no Players under 15 years old.

T-324 - Battletech - Quick Strike New Avalon
Thurs. 7 PM, 3 hrs, 4 players, Hemlock: HE-2
Rules: Strat Ops – Quick Strike

What is Quick-Strike? Well it is a combination of the miniature rules from Strat-Ops, but with the speed of BattleForce. Come try it out, this battle will feature a WoB Level II vs. 2 Fed Suns Lances in order to demo the rules to players.
All materials, miniatures and dice will be provided. Intermediate to experienced players and no Players under 15 years old.

Friday

F-335 - Battletech - Reign of Chaos: Radstat
Fri. 10 AM, 4 hrs, 10 players, Hemlock: HE-1
Rules: Total Warfare

In 3074 The Word of Blake assaulted Radstadt, a core world in the newly formed Ghost Bear Dominion. Elements of the Bear’s Sigma Galaxy were on training assignment when 43rd Shadow division Clashed with the trueborn warriors of the Third Claw and 5th Bear regulars.
All materials, miniatures and dice will be provided. Intermediate to experienced players and no Players under 15 years old.

F-343 - 349 Battletech Demo Game 1 - 7
Fri. 11 AM, 1 hr, 4 players, Hemlock: HE-2
Rules: Total Warfare
See description in T-329

F-339 - 342 Battletech – Grinder 1 - 4
Fri. 11 AM, 3 hrs, 6 players, Hemlock: HE-3
Rules: Total Warfare
See description in T-325

F-336 - Battletech - The fall of Somerset
Fri. 3 PM, 4 hrs, 10 players, Hemlock: HE-1
Rules: Total Warfare

The Year is 3050 and Inner Sphere is being invaded by people who call them self’s the Clans…Somerset is the first to be attacked join the fight to take the planet or hold back the Clans from there conquest.
All materials, miniatures and dice will be provided. Intermediate to experienced players and no Players under 15 years old.

F-338 - Battletech - No Man Left Behind
Fri. 7 PM, 3 hrs, 8 players, Hemlock: HE-2
Rules: A Time of War - Tactical Rules

Recon Lance Alpha has gone down behind enemy lines while the larger battle over a planet rages on. With both side's 'Mechs and combat vehicles unavailable to assist, there is only one option left; send in the ground forces.
All materials, miniatures and dice will be provided. Intermediate to experienced players and no Players under 15 years old.

F-337 - Battletech - The Battle of Novy Moscva, 2821
Fri. 8 PM, 4 hrs, 12 players, Hemlock: HE-1
Rules: Total Warfare

The Clans on Eden have begun their final battle for the planet by attacking Novy Mascva. The Smoke Jaguar advance has stalled at Cameron Bridge where the AMF forces were attacking them. Join the fight to take the Bridge or defend it from the Clans.
All materials, miniatures and dice will be provided. Intermediate to experienced players and no Players under 15 years old.

Saturday

S-350 - Battletech - The Break Through at Brzo
Sat. 10 AM, 4 hrs, 10 players, Hemlock: HE-1
Rules: Strat-Ops Battleforce

During the fighting on Tukayyid, Clan Wolf had already secured Skupo and now were running for Brzo. The battle for Brzo took at turn for the worse for the Com Guards when the 4th Wolf Guards and 3rd Battle Clusters arrived to crush through the defenders.
All materials, miniatures and dice will be provided. Intermediate to experienced players and no Players under 15 years old.

S-356 - 361 Battletech Demo Game 1 - 6
Sat. 11 AM, 1 hr, 4 players, Hemlock: HE-2
Rules: Total Warfare
See description in T-329

S-353 - 354 Battletech – Grinder 1 - 2
Sat. 11 AM, 3 hrs, 6 players, Hemlock: HE-3
Rules: Total Warfare
See description in T-325

S-351 - Battletech - Raid on Halstead Station, 3013
Sat. 3 PM, 4 hrs, 10 players, Hemlock: HE-1
Rules: Total Warfare

In October of 3013, Prince Ian Davion was killed in battle with House Kurita, this advanced Hanse Davion to the throne of the Federated Suns. One of his first acts was to raid the Combine planet of Halstead Station, where a Star League University had just been uncovered. Join the fight for the University.
All materials, miniatures and dice will be provided. Intermediate to experienced players and no Players under 15 years old.

S-355 - Battletech – Grinder Championship
Sat. 5 PM, 6 hrs, 12 players, Hemlock: HE-3
Rules: Total Warfare

The Grinder Championship will determine who the best MechWarrior of the Grinder is. MechWarrior will start with a Medium Mech and as you die, advance up to the next weight class. Once the player dies as an Assault Mech, you are done.
Must win 1 of 10 Grinder Rounds for entry. All materials, miniatures and dice will be provided. Beginner Friendly & Rules Taught

S-352 - Battletech - Clan Grand Melee
Sat. 8 PM, 5 hrs, 14 players, Hemlock: HE-1
Rules: Total Warfare

The Trial for Bloodright is going to start and your only way to get in is by winning the Grand Melee. Select any Clan Mech (omni or standard) of any BV2, but the gunnery and piloting of the Mech is determined by the BV2. The top three MechWarriors will receive prizes.
All materials, miniatures and dice will be provided. Intermediate to experienced players and no Players under 15 years old.
Site Administrator of Battletech Universe and Iron Wind Metals

"If you want Peace then you must prepare for War."

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Post by Speck »

Well the con is only a few weeks away. Below are the Rules for the Poker Run event.

Poker Run Rules
1. Have Fun
2. The Total Warfare Rulebook will be used
3. Gunnery/Piloting will be determined by the mechs Battle Value (see below)
4. Each player will start the game with two cards
5. There will be 9 hexes on the board that contain cards. 7 will have face-down cards and 2 will have a face-up card
6. Each ‘card hex’ will have a static turret within 3 hexes. Each turret will activate on a result of 6 from the roll of a d6. When activated the turrets will target the closest mech and fire using all applicable modifiers (range, cover, etc.). Turrets will have a base gunnery skill of 5. Turrets will be of various types and power.
7. Targeting turrets is not in any way encouraged, should you chose to do so the closest three turrets will activate and automatically target you and receive a -2 to their base gunnery.
8. At the end of a turn you will receive a card if your mech is standing in a hex with a card and you did not fire any weapons during the turn. Face-up cards stay face-up in your hand.
9. After you receive a card from a hex you may not stay stationary on a hex you just received a card from the previous turn, you must (if physically able) move off of the hex the turn following the one in which you received a card.
10. Should you visit the same ‘card hex’ before going to another the closest turret will activate on a 4-6 instead of a 6 only. That turret will automatically target you regardless if another target is closer or not. The turret will also receive a -2 to its base gunnery of 5 while targeting you.
11. Each player can only receive one card from each hex. Once a card has been taken it is replaced next turn ready for another player.
12. Max hand size is five cards (four face-up cards and one face-down card).
13. If you kill another player you get all of their cards. Multiple players share the cards roll off for disputed or odd cards if needed.
14. Whenever you directly cause another player to fall down, you get one of their cards, multiple players dice off if needed.
15. Whenever you cause 20+ pts. of damage to another mech in a phase you get to pick one of their cards.
16. Whenever you score a head hit you get one of their cards.
17. A successful DFA attack gets two cards from the target mech. If you fail the DFA, the target mech gets one card from your hand. You cannot perform a DFA if you have no cards.
18. If a player that you knock-down, damage or kill has no cards, you get no cards.
19. If you select a face-up or face-down card it stays that way in your hand.
20. If at any time your ‘hand’ is over five cards, pick your best from each category and the rest are reshuffled into the deck. You cannot swap a face-up down for a face-up card or vice versa.
21. At any time you can choose to retire from the field. Make an announcement to all remaining players at the end of any turn. You must then exit the board off any edge (during the movement phase) to secure your hand. Once off the board, turn your hand into the GM, this ‘locks; your hand.
22. You may come out of retirement once (so long as you have not left the board yet). This is important since you may lose cards while trying to exit the board.
23. If your mech is destroyed, you will lose all of your cards and be removed from the board for the remainder of the turn. At the start of the next turn you may start with a fresh mech and no cards at an edge of the table farthest from the most damaged mech currently still on the table.

skills chart
Bv………………g/p
1-600……………0/0
601-900…………0/1
901-1000……..…1/1
1001-1300………1/2
1301-1400.…..….2/2
1401-1500………2/3
1501-1800………3/3
1801-2100………3/4
2101-2200………4/4
2201-2500………4/5
2501-2600………5/5
2601-2700………5/6
2701-3000………6/6
3001-3100………6/7
3101+…………...7/7
Site Administrator of Battletech Universe and Iron Wind Metals

"If you want Peace then you must prepare for War."

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Steve Ronin
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Post by Steve Ronin »

I'm coming to Historicon and bringing the entire family.
*altho the ladies will probably just go shopping*
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