[Dropship] Chrysos

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Dart Omega
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[Dropship] Chrysos

Post by Dart Omega » Sun May 07, 2017 10:10 pm

The Chrysos was created as a rich man’s luxury ship much like the old luxury cruise ships from terra many, many years ago.
Though instead of sailing the open seas the Chrysos instead sails space with the aid of the Jumpship of the same name which acts like the dropship’s sails and allows it to travel where normally it could not.
This ship was designed with the comfort in mind when created. The ship itself was given a smooth clean and sleek look. The craft though windowless had holovid windows in each quarter which would allow the guest to see outside while safely hidden behind armored plating.
The Blisters that hid the weapons had been created to look like portholes or hidden well within the hull of the ship.
When the design team had been asked to make a luxury ship that was armored and armed to defend itself when needed had also been asked to make it look kind of like the ships of terra.
So the team had looked through the records from terra that they had brought with them and found an image and schematics of a craft known as a Oasis-class Luxury liner and went to work using the largest Aerodyne Dropship possible.
To complete the experience the team went to work designing units just for this ship, such as light and heavy weight vehicles that would be used to give tours of planets or for a more close up space experiences small craft designed to allow those that wish to go on a very limited space walk.
For those that want to pretend to be warriors two ICE powered ‘battle’mechs was created armed with paint ball style weapons and fake damage indicators that would cut power to any ‘damaged’ or ‘lost’ limb.
The other two machines are actual battlemechs assigned to protect the group at any given time.
One of light vehicles include a helicopter to allow for a different kind of ride. However all of this would not come cheap for the FOIS nor the patrons who this is geared towards.
The ship will come fully stocked with the latest of entertainment from every single house for all ages, It also comes with a gym designed to allow for workouts even at zero g.
With the fancy and well to do being their target cliental they had to make sure to find only the finest of chefs and also only the freshest and highest quietly of foods will be brought on board.
Next was the amount of food and cargo that the craft itself and the cargo hold for the client’s personal belongings that they brought with them or had bought while on the trip.
The Aerospace fighters had been added to help protect the craft and all those on board from pirate raiding parties and just in case they had been boarded the crew had been trained for combat should the need arise should it be too much to handle for the handful of troops already stationed there.
After three years the first Chrysos was launched in mid may of 3015 and was the first ship to actually be created as an actual luxury liner and not some refurbished old troop transport or cargo hauler.
Up to the point of late 3025 seven Chrysos had been completed and put into service ether hitching a ride on a standard Jumpship or one created for them.
Only one Chrysos class jumpship had been created for the first two liner dropships making them the first to also have a dedicated Jumpship as well.
Though most of the Craft’s life was used as a civilian ship with limited weapons but then came the invaders far from known space that would later change all of that….

Code: Select all

                    AeroTech 2 Vessel Technical Readout

Class/Model/Name:  Chrysos 
Tech:              Inner Sphere / 3025
Vessel Type:       Aerodyne DropShip
Rules:             Level 1, Standard design
Rules Set:         AeroTech2

Mass:              35,000 tons
Length:            338 meters
Power Plant:       Standard
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        Standard
   16 PPC
   36 Large Laser
   10 Autocannon/10
Class/Model/Name:  Chrysos 
Mass:              35,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                       11,375.00
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Structural Integrity: 35                                             6,125.00
Total Heat Sinks:    568 Single                                           .00
Fuel & Fuel Pumps:                                                   1,165.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                263.00
Fire Control Computers:                                                 32.00
Food & Water:  (300 days supply)                                       834.00
Armor Type:  Standard  (1,085 total armor pts)                         157.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                362
   Left/Right Wings:                 271/271
   Aft:                                 181

   Bay 1:  Cargo (1) with 1 door                                     6,000.00
           Cargo (1) with 1 door                                       193.50
   Bay 2:  Light Vehicles (to 50T) (10) with 1 door                    500.00
           Heavy Vehicles (51-100T) (2)                                200.00
           BattleMechs (4) with 1 door                                 600.00
   Bay 3:  Small Craft (4) with 1 door                                 800.00
           Fighters (4) with 1 door                                    600.00

Life Boats:  93 (7 tons each)                                          651.00

Crew and Passengers:
     42 Officers (42 minimum)                                          420.00
    200 Crew (0 minimum)                                             1,400.00
     12 Gunners (11 minimum)                                            84.00
    100 1st Class Passengers                                         1,000.00
     50 2nd Class Passengers                                           350.00
     50 Marines                                                        250.00
    102 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
8 PPC                      Nose     8(80)  8(80)     --     --   80     56.00
8 Large Laser              Nose     6(64)  6(64)     --     --   64     40.00
5 Autocannon/10(50 rounds) Nose     5(50)  5(50)     --     --   15     65.00
10 Large Laser             L/RW     8(80)  8(80)     --     --  160    100.00
5 Autocannon/10(50 rounds) Aft      5(50)  5(50)     --     --   15     65.00
8 PPC                      Aft      8(80)  8(80)     --     --   80     56.00
8 Large Laser              Aft      6(64)  6(64)     --     --   64     40.00
1 Lot Spare Parts (4.51%)                                            1,578.00
TOTALS:                                              Heat: 478      35,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        1,170,754,848 C-Bills
Battle Value:      11,891
Cost per BV:       98,457.22
Weapon Value:      13,945 (Ratio = 1.17)
Damage Factors:    SRV = 502;  MRV = 396;  LRV = 0;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 679,716
                   (618,050 Structure, 50,550 Life Support, 11,116 Weapons)
                   Support Points (SP) = 289,906  (43% of MPV)
BattleForce2:      MP: 5,  Armor/Structure: 18 / 18
                   Damage PB/M/L: 35/35/-,  Overheat: 0
                   Class: DL;  Point Value: 119